

You flip a terminal like you flip a checkpoint-by clicking on it!īy using CTRL +, you can control the speed of specific enemies and platforms! For more technical users: if you're wondering how this works with platv, the number displayed in the editor has platv added to it, so technically the default speed in the editor is 0, where platv is added to it. This is a pretty small but cool feature: you can now place terminals upside-down! Well, they look like they're upside-down, but they work the exact same as any other terminal. Upcoming in 1.0-pre2 > You can now use the H and B tool sizes which span an entire room width/height! These are also taken from Ved, so moving between the two editors should be even better!

The wide and tall tools don't exist (yet), nor the fill bucket tool, so you still have to use Ved to use those. To make going between VVVVVV: Community Edition and Ved easier, there are now two new tool sizes, taken from Ved! They're the 7x7 and 9x9 tools which work like you'd expect them to. This is a special type of script box that only activates once! You can leave the room and reload the level all you want, but these script boxes will only activate once! If you just want to create the activity zone with a normal color but still through commands, you can use customactivityzone(x, y, w, h, color, script). If you want the activity zone to use it's own custom color, you have to create it through a command, which would be customactivityzone(x, y, w, h, r, g, b, script). The color can be cyan, blue, green, pink, purple, yellow, red and orange. The text is whatever you want to show up at the top when you're in the zone! An example would be "Press ENTER to talk to Vermilion". You can now place activity zones in the editor! When you place them down, you then have to input the activity zone text, the color and the script! Where you can now activate teleporters in playtesting mode instead of it kicking you out of playtesting mode. Also, a small change to the editor was made When you're in custom levels, unless you're in playtesting mode! Then, the game doesn't save at all. Multiple teleporters in the room for aesthetic reasons, go ahead! Teleporters now do custom level quicksaves instead of main game telesaves Nothing else happens, so if you want to place down You can only have one teleporter per room! You can place as manyĪs you wish, but when you teleport to the room, you teleport to the first one placed. Visited the room with the teleporter you want to teleport to before.

Teleporters work almost exactly like they do in the main game! You can place them in a room and teleport between them, as long as you've Upcoming in 1.0-pre2 > Large coins are here! You can place down different sizes of coins which give you different amounts of coins! The 10 coin and 20 coin are both 2x2, while the 50 and 100 coins are 3x3! You can place down these coin variants by holding down Z, X, C or V while placing them down!Ĭoins have had a lot of work done on them in this fork, haven't they? Who knows, maybe we'll get red coins in the future. You can hide or show this coin counter using showcoincounter() and hidecoincounter(). The collected coin amount changes to yellow. Player will always be able to know how many coins they have! Plus, when you collect all coins in the level, the color of You can use theĬoin tool to place them! When there's coins in the level, the coin display in the roomname from the prototype appears, so the In VCE, we gave it a custom sprite (and animation!) andĬoins were a collectible in the VVVVVV prototype that were removed in the main game. The flip token tool is a tool that places an unused vanilla VVVVVV entity.
Vvvvvv controls full#
(Hey, this page is a work in progress! If it looks a little bare-bones right now, that's because it's unfinished! This will be a complete features page in the future.)Ī full list of features can be found here. Or hard to do in vanilla VVVVVV possible. It exists to add more features to player levels, making things that were impossible Shortly after the game's source released.
Vvvvvv controls code#
VVVVVV: Community Edition is a source code fork of VVVVVV that began VVVVVV: Community Edition is no longer being worked on, supported, or maintained.
